Given BG3 is based on D&D, which is massively reliant on the resting mechanics for balance, I appreciate Larian at least attempting to create an illusion of balance in the game. But I'm not so sure the new resting/camp system is limiting in practice to the long rest spam of previous patches. I assume this means the final nail in the coffin for day/night-cycles (which would be another way to achieve balance), and I'm okay with losing that immersion as long as we get some semblance of balance.
RESTING BALANCE SUGGESTION: Long resting while having attacked a unified enemy spread out in an area, ie. while exterminating the goblin camp, *should* lead to the remaining goblins being placed on alert and banding together to prepare for attack having - even placed random traps when the player resumes her/his bloody work. This would be a balancing mechanic of sorts that bundles in with some needed immersion/realism.
FOOD ITEM SUGGESTION: Simplify the food system by automatically abstracting each food/drink item into a bundle of camp supply units once picked up. Larian could further do this treatment to a host of "trash items" like utensils etc. The excessive loot focus and tiresome inventory system was a big part of what killed DOS2 for me, and I hate that Larian has doubled down on the dysfunctionality.