I agree 100% on this one with Niara. I particularly love this idea: RESTING BALANCE SUGGESTION. But yeah, item management right now is tedious. It is probably one of the worst game elements right now.
I like separate items. It was fun to me choosing, if I wanted to, what food the party would eat on Day 1 end. Fish? Fruit? I liked that. Made for good roleplay.
But lugging it all and moving things around one food item at a time was not fun. We still need a multi-select feature and the ability to send all food to camp and have it count.
That, however, is inventory management. It's not really food mechanics. I think the actual food camp mechanic is good.
But, again, I REALLY like Niaras suggestion. If you long rest after triggering certain events, there needs to be consequences.