Originally Posted by Niara
I'd like it if the items remained individual, and varied, BUT, I think they should automatically be sent to an independent, isolated camp stash that contains your camping supplies; no mess, no fuss, no time on inventory management... however, when you camp, it brings up the food stash for you to select your camping value from.

I favour this idea since it allows the flavour of different food items to remain, at relatively little click and time cost... and it also leaves open the *possibility* of them putting in a little cooking mini game on the side, to give you minor buffs based on making specific camp meals with things as part of your selection ^.^

Having them automatically teleported to the camp stash is anti-immersion. Your variant suggestion would offer needless complexity, less balance and less immersion for convenience. By applying consistent logic/mechanic to other inventory items, we should just have just about everything teleport into an extradimensional pocket that everyone could access without cost at any given time, in and out of combat. MOAR CONVENIENCE!

A little inventory mini games, a little cooking mini games, a little more crafting mini games, a little enchanting mini games...yeah, I know only too well where this would lead. MOAR MICROMANAGEMENT!

Sincerely hope Larian doesn't go down this path again as they did DOS2 where the players were compelled into becoming hoarders; discarding little - for fear of selling an obscure ingredient needed to craft a super powerful item, - or to mass-produce a gazillion different items to provide an advantage. An edge you didn't really need as the game was easy to beat. This exacerbates the tired old RPG trope where your inventory is littered with consumable items you saved for "just in case". It furter exacerbate the already broken economy. Also D&D isn't really a crafting game, nor was the original BG-series outside of the powerful artifacts (which is crafting I can get behind). Make BG3 BG/D&D Again. Please?

To totally blow my own trumpet; the idea I suggested would provide similar levels of convenience and much needed simplification, while also keeping immersion and balance (minor point).

Last edited by Seraphael; 17/07/21 10:55 AM.