I've suggested to make "food" an unified abstract resource (mentioning Lords of Xulima as a potential example) rather than 40 different types of items cluttering your inventory since the very first days the then EA started.
I sort of doubt Larian is interested in this type of suggestion at this point.
The "flavor of having different food" doesn't really add much to the game, mechanically speaking, and it becomes particularly aggravating as problem in a title already notorious for having a messy and cluttered inventory management.
If nothing else, the fact that food now doesn't double down as healing item anymore makes far easier to just "send it away" at your camp chest without a worry to regret it later.
Last edited by Tuco; 17/07/21 12:04 PM.