As far as I am aware, there are two main strands to opposition to this

1) people who do not want this sort of restriction in the game. They could make the point that neither Baldurs Gate 1 or 2 had resource requirements for resting, and they did have had random encounters, so removing free rests, while not having random encounters actually moves BG3 away from the BG1 and 2 model. I'm not particularly invested in leveraging that argument but I consider it to be true. Solasta actually has a difficulty option to turn off food requirements and I support that.

2) people who dislike the UI/UX of the inventory and find that additional features that require inventory management to be a negative because a rest system can be the best in the world but if it as a side effect requires more faffing around within a poorly designed system that is going to override their opinions on the rest system. I think it would be hard to find people who think the laggy inventory as it stands is good and I have a lot of sympathy with this section of people.

There is also those who are now annoyed that Goodberry does not trivialize the whole process. I think it is good that it does not as things stand. What is the point in playing with a restrictive rest process enabled if the whole thing can then be completely bypassed by a single level 1 spell? This was the problem in Solasta, all that work into rations and camping and all it did was make it "highly advisable" to take a green-mage or ranger. I can understand that people don't like this but from my point of view If I am going to play with a restrictive rest process i actually want it to be restrictive in the sense that it makes you think about your decisions and resource management, not restrictive in the sense that that it makes taking a druid compulsory in an already limited 4 person party (pure speculation based on Solasta experience).

I support putting this in if it can be done well, and if the inventory is fixed from the laggy mess it is at the moment, but I also support having it on by default for core-rules but toggleable in Kingmaker/Solasta style, whereby toggling it off bumps you onto "custom difficulty".

I an however concerned about the interaction between this and the camp-related story-beats. If camping is tied to story events and simultaneously you are discouraged from resting freely it will interfere with a core element of the game - the story itself; I worry that in order to get the story beats it might increese the need to meta-game events rather than them flowing naturally. I don't know what the solution to this is but it may cause issues if other things are not tweaked. It has been pointed out that perhaps a "fatigue" system a la BG1 and 2 would both "encourage" rests meaing story will not be missed while also being good - BG1 and 2 fatigue system is good imo.

Last edited by alice_ashpool; 17/07/21 01:09 PM.