Originally Posted by alice_ashpool
There is one fight I found harder so far - the Gnoll Boss fight. This was for three reasons:

1) I went in the back way and the Gnolls immediately blew up all the Alchemists Fire that was lying around... half in the first round and half in the 2nd, and that set half my team on fire and destroyed the ladder. Afaik they deliberately targeted the bottles that are lying around everywhere. This is bad imo, and im sure an unintended consequence of tweaking AI while leaving all those bottles in the environment.
I found the fight's difficulty about the same, it's always had a bit of chaos to it. It is nice seeing the gnolls spread damage around though.

The minotaurs are definitely more of a fair fight now. Before initial positioning really mattered and I was able to beat the minotaurs from multiple angles. (Still a challenging fight, but it's no longer oh.... I had too many characters close to the edge).

The Githyanki patrol seemed more challenging. I had to go back to strats with exploiting the bridge.