Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Apr 2021
Location: Australia
enthusiast
OP Offline
enthusiast
Joined: Apr 2021
Location: Australia
Ok so game mechanics, skills, advantage/disadvantage etc ARE NOT MY STRONG POINT...

But, reading the description of the Faerie Fire skill (Druid), it reads as though it gives Advantage to attack rolls against the creature.
However, when I cast Faerie Fire with my Druid, then try to use Sneak Attack (ranged or melee) on Astarion, there is no Advantage and those skills can't be used. I understand why the change was made to these skills and the mechanics for Rogues, but what about Faerie Fire? Does it mean ONLY my Druid who cast the spell, has Advantage, and not my party members? Or maybe something is canceling it out? Or it's a bug and Advantage should be happening but isn't?

Like I said, game mechanics are not my strong point and this might very well be Working As Intended - I'm just confused...

Joined: Jun 2020
veteran
Offline
veteran
Joined: Jun 2020
Faerie Fire should provide advantage universally, yes. If it isn't, that's a bug.

One thing that the game seems to be stumbling over at the moment is the requirement that you not be at disadvantage for sneak attack; If you have an ally within 5 feet, threatening he target, and you have Disadvantage from poor light, but Advantage from being unseen yourself, then you are NOT at disadvantage; you have a flat roll, and you have an threatening ally, so Sneak attack is *Valid*. However, in the game's logic at the moment, ANY instance of disadvantage knocks out Sneak Attack, even if it is being cancelled out by advantage. This is an error in the game logic that we hope will get fixed... but it's worth reporting formally when you can.


Edit: Faerie Fire is particularly nice in something similar to the example above because as well as providing Advantage in and of itself, it also causes the target to shed light - enough to see by - which means that IF you were at disadvantage from poor light, it would also remove that, as well as giving you natural advantage. At least, that is how it should work.

Last edited by Niara; 18/07/21 04:25 AM.
Joined: Oct 2020
T
enthusiast
Offline
enthusiast
T
Joined: Oct 2020
Can confirm that at least for me, Faerie Fire worked to give me advantage (I just used it against the Ogres in the Goblin Village) in Patch 5.

Maybe check if something else is blocking Sneak Attack?

I.e. non-finesse weapon, or armor proficiency issues, etc? Otherwise sounds like a bug.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Jess Larian
IMPROVEMENTS and ADDITIONS
[list][*] Faerie Fire now ignores allies with the Sculpt Spells feature.
> I gues something went wrong here ... since i have no idea what "the Sculpt Spells feature" is. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Jan 2021
Location: Italy
member
Offline
member
Joined: Jan 2021
Location: Italy
Tried this too, sometimes it works, sometimes it doesn't :<


- Firm believer in Mindflayer supremacy -
Joined: Dec 2020
S
stranger
Offline
stranger
S
Joined: Dec 2020
Originally Posted by RagnarokCzD
Originally Posted by Jess Larian
IMPROVEMENTS and ADDITIONS
[list][*] Faerie Fire now ignores allies with the Sculpt Spells feature.
> I gues something went wrong here ... since i have no idea what "the Sculpt Spells feature" is. laugh

Sculpt Spells is an Evocation Wizard class ability. Basically it lets you use an area of effect spell and not have you cast it on allies. (Like a fireball on your friends. I think in 5e rules as written it's actually gives them advantage on the saving throw or let them succeed the saving throw. So a fireball would just do half damage. You will still have angry friends.) As a drow racial ability, I don't know if this works on it. Either it only works on the spell version or both the spell and the ability version. So if your created character is anything other than a drow Wizard, don't worry about it.

Joined: Jun 2020
veteran
Offline
veteran
Joined: Jun 2020
For the extra information: Sculpt spells from Wizard evocation allows targets to succeed automatically with no roll, and IF the spell is one that allows a save for half damage, they take no damage instead. It's always on, and free.

Sorcerers get a much weaker version of the ability that costs them their limited sorcery point resource to use as well as requires them to take a particular meta-magic with their Extremely limited and precious meta-magic choices... That version simply lets them succeed on the save, but they still take the on-save effects, including things like half damage. Not sure why Sorcs got an equivalent that was weaker, less useful, cost daily resources to use and also requires a heavy choice value investment... but there you go. Sorcs often get the raw end of the deal compared to wizards. WotC loves wizards a lot more.

In terms of the drow ability - the ability lets you cast a spell; 5e doesn't have 'spell-like abilities' any more - they just have traits that let you cast spells, and it's much simpler that way.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5