Really? Because I think it's an abominably god-awful excuse of a reason for designing a busted mechanic and nerfing a class in the process.
As someone who enjoys playing rogues, I'd MUCH rather have my class abilities work like they're supposed to, and have my functional in-combat actions mainly reduced to the standard set of move, attack, dash, dodge, disengage, hide, shove (optional to prone ideally)... oh plus BA disengage, BA dash, BA hide, Ba of-hand attack (capable of SA if I used my attack action to shove someone prone, or if I missed with my attack action but meet the qualifiers with the second attack as well).
"To give them something to do" is the most atrocious excuse imaginable, and completely misguided.
Last edited by Niara; 18/07/21 07:20 AM.