Having played around with the new camping, I hope it gets expanded upon and balanced better once crafting gets introduced. There's too much random food around that can be weirdly too powerful (like the supposedly "rotten" lettuce). Making such individual food items less effective on their own but be either convertable into camping sets (which provide a lot of camping points but no other benefits) or different meals (which provide fewer points but give some kind of a passive bonus until the next long rest, like + to specific ability checks/saves, or bonus movement - see Kingmaker's/PoE 2's implementation for something similar) via crafting will definitely make the system more interesting and involve more decision-making - like, if you know you're gonna fight illithids or something, better make that one meal that provides resistance to psychic damage or increases Wisdom saves.