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DAD, I disagree about Corinna - I liked that side quest: A dedicated and unskilled summoner at the same time = the trap if you gave her the wrong branch - her joy when she found out it worked.
Humour is subjective, I like the Larian humour.

Same for the teddy: This unpleasant little arrogant girl - and then still needing her teddy - was cute IMO.

Dishwashing: Ok, it cost me hot water kettle and a keyboard in RL out of frustration - but I laughed a lot.

Kroxy: I'm glad we agree on this - yeah, killing and blessing are the same <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Div has a nostalgic charm for me - couldn't you just leave it like this: some like it, some not - and that's it?

Kiya <img src="/ubbthreads/images/graemlins/alien.gif" alt="" /> <-- Lynn's official sign for peace <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Hi Kiya,
You did a fantastic job on documenting this game’s tips and tricks like a true librarian.
My humble admirations.

Humour was excellent not just good, and whoever took care of character design was very consistent.
Kroxy said “XXBTRPLTRL” or whatever it was that it was STUPID (I agree with Kroxy of course). <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
”Kroxy wants to go to council NOW. Ha it works,” Is Very funny indeed, because it is also very consistent with Kroxy’s character.
Character design IS a partial professional task demanded from story makers.
That part was done perfectly in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.
Corrina or Corinna also had a consistent character and no objection related to that.
I love humour and I am a very funny person personally but not professionally.
A good doctor may not come out smiling from the operation room and tell the patient’s family “Hahaha I killed your beloved”. A politician may not make jokes that bring his reputation down.
So including humour in a story is good but making a story that is in itself a joke is very bad.
It was quite humorous to me when I read the title “Define Infinity” and it was a very witty title.
How about Design Insanity?
If the game was about having fun and getting ridiculous then yes they have designed the game perfectly.
Is it?
The Orcish humour as well as the Impish cute character is really fantastic and I love them.
Such humour is great when it is inserted in the details of handling characters and dialogs or monologs.
My take is that the sub-quest of the summoner itself is a bad joke that makes a joke out of the story.
The same goes to Shrimpo.
I am talking very professionally here.
A bad game design point is to punish the player for HIS/ HER humour by selecting the wrong answer or question during a dialog such that the whole quest is lost forever with no way back for correction, while taking liberty at showering the game customers by humour.
Closed doors that no lock pick could ever open and disabling spells is the easy way for handling back correlations in an open architecture game that has numerous possibilities of quest sequencing and interrelations.
The game designer could give us a “tip” that TIPSIX is in the cave by finding his GREEN sedan car parked outside the cave with a “Nuclear Waste Badge”. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Humour is one thing and the dignity of the RPG is another thing.
A Middle Ages hero fighting dragons and skeletons in dungeons by axe and sword, seeking the holy grail for holding holy water to dispel magic of transformation is a great deed of heroism.
The evil mage had a line saying, “You and what army?” while I filled his cellar with deadly steel scorpions that wiped him instantly. So I wished to have an answer in the dialog saying “THAT freaking army you blind [nocando]” <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Cheers. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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