Aesthetic changesI would honestly hope they'd consider implementing the re-colored versions of the armor found throughout the early access. Not only is it weird but it feels unimmersive that every armor is identical, with the same color scheme.
Also the option to let us choose the starting gear when making a character. It is a roleplay game, not being able to choose your characters clothing and weapon feels lazy.
Sure there are mods to work around the issues as of now but they're clumsy and take a lot of individual input to make them work how you want to.
Cosmetic gripes aren't really the pressing issue in Early Access, I get it, but I feel it would help the replayability a ton. Making a Fighter character with a darker backstory in mind, without scarring options in the character creation and then being stuck with a longsword and that basic drab leather armor feels like an insult to the meaning of roleplay.
New race(s) and a new classThis one doesn't seem far-fetched to expect. Gnomes are the logical continuation of that pool, we've seen them in the Early Access since it first came out, though I'd personally be more happy if they included Half-Orcs or Dragonborn. I don't think its too far-fetched to expect multiple additions in that department but I won't get my hopes up.
From a new class I'd expect either Paladin or Barbarian.
Making Nat 20s feel more impactful in combatIt just feels flat. Its been brought up before on the forums.
Instead of bonking the opponent with a zoomed in camera, how about making it more like a finisher. I'm not talking Mortal Kombat type of gore, but as it is, the Nat20 roll on an attack doesn't feel like an achievement. It lets you down even more if you kill the opponent with it. So yeah I'd like to see my good rolls actually play out as if they were good rolls and not just a run of the mill bonk over the head.