- Camping 2.0: nice addition need a little tweak.
- Pro: the game feels more immersive with this new camping supplies addition.
- Con: can't use supplies from the camp chest so had to keep the food on me, hence my characters were overloaded more than in the previous patches.

- Point and click dialog/additional voice lines: absolutely great.

- Enemy AI: overall good
- Pro: the fights felt more fluid than before. In the fight just outside the goblin camp (not the outpost) only had 1 turn where the enemy didn't do anything and had to wait 10-15 sec where before there was 3-4 characters stuck in waiting and had to wait there every turn until I reached them. Also I learned it trough the AI moves that you can heal someone with a threw potion. Still wish for faster turns with big crowds, but it's getting there.

- Roleplaying backgrounds: adds up nicely with the different background in the team, it felt more generous.

- Active roll: absolutely great.
- Pro: it ease up the save scumming, and give more purpose for the previously barely used cleric cantrips.

- Misc:
- Pro: that choosable reward after the burning house was a nice surprise.
- Con: couldn't change the inventory shortcut to mouse 4-5 (or as in the game mouse x1-2)

Just some final wish for last. It is really nice that your companions can help you for the active roll part, but that would be nice if they could help in the roll itself. So for example you could change to Wyll to roll for the charisma.