I feel like it would have been amuhc better plan for them to start over with a new engine, taking cues from their learned experience with past games, but building a fresh engine for a new type of game, and for them to have *Started* that way... but now, they're so far along it's a purely academic comment with no grounding in reality, since there's no practical way for them to chance engine wholesale now, and they'll have to deal with adapting the one they're using to try to make it do the things it currently can't.

A D&D game produced in this day and age that can't handle 3d flight properly is ridiculous, in my opinion... Especially one that likes to talk about verticality as an advertising point.