Originally Posted by Dexai
Bethesda has been using and modifying the same engine since 1998, likely for the same reason.

Originally Posted by Ixal
The engine also has other problems like flight being just a long jump in a game which made verticality a marketing point.
If you make more or less the same game I understand that it makes sense to expand what you already have. XCOM2 build on XCOM1 engine, rather then upgrade to new unreal as devs deemed it would be u productive to mold new version of UE to their top down needs.

There is no indication that Larian would do anything different if they were building engine from the ground-up. Solasta cube based flight is cool, but is it something Larian is interested in in the first place? I haven’t seen a single reply from Larian along the lines: “that would be cool, but unfortunately our engine won’t support it”. They are throwing a lot of money into the game building new systems and rebuilding old ones - if they really wanted to do something, I am sure they would go for it.