Originally Posted by Tuco
I can accept the dragon not intervening (something about "damaging the goods" or some excuse like that) or him watching on the sidelines because "he doesn't want to dirty his hands with lesser beings" etc. But in the very moment the players admit they have the desired artifact it should basically be game over for them.
Or at least he should fly away AFTER taking the item from us, leaving to his lackeys just to finish the job.
This could lead to a great quest: recover the artefact from the gith.

- It provides us with more incentive to go to the creche, making it personal. Maybe you're just curious about the artefact or maybe you want revenge.
- After the artefact is stolen from us, presumably we could question SH more about what it actually is and why it's important to go retrieve it. We can use the threat of not going to force her to reveal information.
- It allows for additional methods of interacting with the gith camp: sneak in to steal back the artefact, murder everyone, persuade/trick gith crech members into handing over the artefact, and/or perhaps having to make a choice between recovering the artefact and a chance at being cured.
- It would lead to a Big Moment for Lae'zel: does she help us or her people?