Originally Posted by mrfuji3
Originally Posted by CJMPinger
From what I've experienced and read, threatened doesn't always work, making sneak attack feel glitchy.
I'm not sure if it's currently true, but in earlier patches the "threatened" radius (>5 ft) was larger than the "adjacent" radius (<=5 ft). A character who is threatening wouldn't necessarily get an opportunity attack against said enemy if the enemy moved away. I presume that the same holds for sneak attack: a "threatening" ally isn't necessarily close enough to allow sneak attack to function.

Can anyone confirm that the threatened radius is still >5 feet in the current patch?
Threatened has definitely been changed (for the better), but I can't tell if it's still greater than 5 feet. It seems like there are more conditions to be threatened than just proximity now.

Originally Posted by Abits
Right is a totally different thing. But regarding the no "you don't need advantage if another enemy of the target is within 5 feet", I tried really hard to do it to no avail
Have you tried having an ally attack the enemy before the rogue? Sneak attack is definitely buggy right now, and I usually make sure my fighter attacks before the rogue so I can get it.