Originally Posted by Balbaroy
1- Swapping between equipped weapons (Bow to Sword/Shield) should cost something (BA or RA), I mean the way it's currently, there is absolute no reason anyone shouldn't end the turn with the melle weapon, making possible for an AoO.
I dont see any benefit in such change. O_o
On the contrary, i believe that AoO with meele weapon should be provoked even if your character curently is holding Bow ... after all, as you said ... change weapons is free action. :-/

Originally Posted by Balbaroy
1.1- Shield giving +2AC even when you are currently holding a Bow seems unbalanced. Although it make sense when you think that you can swap to your weapon and shield for free even after attacking with the bow(I mean, it could be a way to don't pressure people to getting back to it's melle weapon everytime). But if that is the logic used, why you don't to AoO when are holding the bow, I mean, there is one contradiction on this.
It seem to me to make sence all the time ...
After all, AC is just numeric value, that shows amount of armor you have ... your shield does not become unsubstantial, when you hang it to your back ... you are simply less armored in the front, and more armored on back, but total amount of armor remain unchanged. o_O

Originally Posted by Balbaroy
2- Encumbrance -> I am a fã of the feature, with that been said, I know many people aren't. But what is the point of having it and been able to send itens to camp whenever you want?
- For people that like this kind of feature, it will feel pointless since it does't actually imply a real limitation.
- For people that dislike it will feel like a unnecessary micromanaging.
Personaly i stached my gold in camp ... since it become quite heavy (23k) ...
Then, when i needed to buy something, i rather sold everything i had by myself, before returning to camp ... bcs its anoying.
So i believe there is point.

Even tho i still believe that weight of certain items should be different ...
I mean, 1Kg thieves tools? What does he even have there, hammer and chisel? :-/

Originally Posted by Balbaroy
3- Remove the possibility of Wizards learning other classes spells, that is broken, not immersive, and frustrate for who like others spellcaster classes.
Even tho i agree with this being misstake (no matter if that is bug, or intended) ...
I believe that Larian should NOT change this.
People really should learn self-moderation. -_-

For one, people who are not hardcore DnD fans will only loose something, they might find useful ... and more importantly, fun.
And people who mind it, can easy avoid it by "not doing it" ...

I know you people dont like this "argument" around here ... and in some topics i totally get it ...
But simmilar to eating pig heads, or carying barrels with Oil, or Gunpowder ... this is something you are never forced to do, and if you dont ... you dont even notice that option is there, bcs you are simply the only one in whole world who have that option. :-/
This game is NOT suppose to be 1:1 copy of PHB, please remember that. :-/

Originally Posted by Balbaroy
4- I personally don't like the mechanic of swapping prepared spells anytime, I mean, spellcasters are already strong, that make them even more versatile. I can understand why it was like that, since before you could just "long rest + change it" making it just a unnecessary micromanaging, but now that, in theory, you can't long rest all the time, adding the prepare spell only on long rest feature would make sense.
There is no need of Micromanaging, All Larian needs to do is keep "previously prepared spells" prepared again next day ... and just allow us to change it, "until next combat starts" after Long Rest ... or (worse option IMHO) give popup window, warning us that we will no longer be able to change our prepared spells after leaving camp, but who reads those, right?
I mean i know that "technicaly" Wizard who dont prepare his spells for next day dont have any ... or, if your DM is not jerk, they probably let you prepare spells at beginning of the adventure, instead of right before combat begins ...

But again, self-mdoeration ... and lets remember that this game is for unexperienced people too. :-/


Originally Posted by Balbaroy
5- The most important to me: Make Hide an action for everyone but rogues.
Reason -> The way it is currently it's better for everyone fight without lights just (Hide+Attack), that will give Darkvision characters advantage and making the others neutral. And the ones more cunning can even (Attack+Hide) so you pass all enemies turn not possible to been seen.
Been honest, I would be "ok" with it if the enemies use this strategy too, as it was with backstab, but been a player's only seems unbalanced.
Again ... self-moderation. :-/

I get it, its exploit ... exploits are not fun ... unless you use them intentionaly. laugh

But let me ask something ...
You say that: "And the ones more cunning can even (Attack+Hide) so you pass all enemies turn not possible to been seen."
I dare to presume that is something you dont like ...
Lets presume your suggestion was inplemented, and Hide become an action for everyone, but rogues ...
So the Question is: What exactly is stoping me from creating 4 Custom Rogues party, and exploit it just the same? wink
Answer is simple: Nothing. And therefore i see no reason in this inplementation, since the problem remains ... it only makes the game more anoying.

Last edited by RagnarokCzD; 19/07/21 08:38 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown