Originally Posted by VincentNZ
I do not see how camping is immersive. It is just a gameplay necessity due to D&D mechanics and overcomplicated through narrative choices. It was Larian's choice to tie narrative progress to the camps and hence constant camping is needed unless you want to lock yourself out of content. Yeah it is a balance mechanic, but noone forces you to camp, unless again for story reasons. Gameplay wise it would make more sense to either got he Obsidian route with per turn/encounter skills and little need for rest, instead of making camping more of a hassle and more of a necessity for narrative reasons.

If I’m not mistaken.. the game lacks a day/night cycle. I think this could be a potential solution for creating a more natural flow between necessity and immersion. I also get why moving the narrative forward waits until camp at least for certain story lines.. I also wouldn’t want to talk about my fucking past while we’re in the middle of raiding a goblin camp.

I personally love the camping system and would prefer it over any house or main base option until we made it to a major city. It’s a major part of my personal theatre of the mind experience. I can see why others wouldn’t be a fan though.