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Alirx Offline OP
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Greetings! Here are my thoughts after completing full run:

1) Please make "skip" and "choose dialog option" different buttons (space for skip and only numbers to confirm choice)
2) minor bugs with animations and scales of things which his held by a player. For example - a wrong scale of Gale's death flute in hands of a half-elf female player.
3) There is a problem with a lever arm that opens the secret passage in the Apothecary cellar (Blighted village). If you remove/destroy boxes that hide it, you can't interact with it (out of reach). However, if you remove only the top box - it works.
4) Removed backstab? Bruh. How does a filthy casual like me should play rouges?
5) It would be nice if junk items would be automatically categorized as goods for sale.
6) Gale must die for his story to be shared with a player? It kinda makes sense, but I wish there were another trigger. As for me - I'm always trying to keep squads alive (help knocked). I was a bit frustrated by no camp dialogues with Gale for no apparent reason.

Last edited by Alirx; 20/07/21 09:59 AM.
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Originally Posted by Alirx
1) Please make "skip" and "choose dialog option" different buttons (space for skip and only numbers to confirm choice)
Or Enter ...
Or allow us to "skip" with other hotkey, that will not confrim choices, that would work too.

Originally Posted by Alirx
3) There is a problem with a lever arm that opens the secret passage in the Apothecary cellar (Blighted village). If you remove/destroy boxes that hide it, you can't interact with it (out of reach). However, if you remove only the top box - it works.
There is much more problems than just this lever ...
Many objects are concidered to be aproximately 1m higher than they actualy are. o_O

Originally Posted by Alirx
4) Removed backstab? Bruh. How does a filthy casual like me should play rouges?
I keep my fingers crossed that proper flanking (backstab, when another character is threatening) will be implemented in future. :3

Originally Posted by Alirx
5) It would be nice if junk items would be automatically categorized as goods for sale.
+1

Originally Posted by Alirx
6) Gale must die for his story to be shared with a player? It kinda makes sense, but I wish there were another trigger. As for me - I'm always trying to keep squads alive (help knocked). I was a bit frustrated by no camp dialogues with Gale for no apparent reason.
Gale didnt die for me, and yet he shared his story ...
So i dare to presume nope ... you probably just get the required reputation, at same time as when he died. laugh Or get his last needed "aproove" by ressurecting him (not sure if he actualy aprooves that, but it would make sence to me).


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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stranger
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I agree with backstab - we need it back!

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journeyman
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Getting sneak attack is not complicated, just have an ally with a melee weapon drawn within 1.5m of the target. No need for homebrew backstab mechanics at all.

Joined: Jan 2021
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Originally Posted by Alirx
Greetings! Here are my thoughts after completing full run:
...Removed backstab? Bruh. How does a filthy casual like me should play rouges?
There is a way to get Sneak Attack without backstab, you need to have another character putting the enemy in the "threatened" status and within 5ft.

I'm glad backstab is gone because I no longer have to waste time rotating my characters at the end of the turn (to avoid giving the enemy backstab). Not having to deal with the micro-game that was created by backstab being a mechanic has helped speed up the flow of combat tremendously.

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Regarding sneak attack, RAW states you get sneak attack as long as you have advantage on the attack roll, which isn't too hard currently with high ground rules.

I personally didn't like backstab since we didn't have too many ways to change what direction we faced at the end of a turn. If you could choose what direction characters faced (similar to Final Fantasy Tactics) then I would have had less of an issue with backstab.


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