So I have begun another play through of this game and I have observed certain problems. I haven't cheesed fights and just went on my adventure, I have not used my previous knowledge to exploit treasure locations to find the extra loot and purposefully break the game's balance. All do is kill enemies, be sure to loot them for any valuables and look through containers for loot and I am not exactly even trying too hard in looking every single thing I see.
The result is now I have over 5k gold, I still haven't cleared the goblin temple, the hag's bog, half of Underdark is still undiscovered and my packs are bursting at the seams with new loot to sell and supplies to make camp.
TDLR: even with casual play I have too much money, too much loot, too much supplies and too much weight management to do to play this game. The only current solution is to stop looting things in an RPG to fix my problem.
I have noted the problems below as the primary causes and I have put a solution that could fix it. Please let me know what you think!
Making money is stupid easy because we are showered by gear that can be sold for big $$$. And since each one as their weight balanced so the player cannot carry around an entire armory it makes it so tedious to manage all this gear and weight! I am almost always over encumbered.
Solution: Reduce the chances of picking up perfectly good armor and weapons off of deadbodies. Make this gear damaged, so we can justify their reduce weight and worth to balance the economy. And these broken pieces can perhaps be destroyed at a crafting station for crafting materials! I mean it makes sense right? If I find a corpse mangled by Goblins or my own crew why would I pick up a perfectly pristine armor? Weapons get chipped and bows get cracked. finding an old rusted blade is much more likely in the wilderness.
The second problem is foods and camp supplies. There is too much, and we have to carry it around all the time! This again leads to the weight problem, why am I hauling around tons of heavy meats, stacks of wine?
Why can't I leave all this stuff at the camp? This is what I have begun doing but everytime I want to go to sleep it shows my bags are empty of resources so I have to go to the Camp chest, pick up a bunch of supplies and run back to the bed and initiate the sleep. Why is this necessary?
Solution: Why not have a camp resource dump and let me just put all the resources I need there so when I go back to camp, the camp supplies are there to be used? I basically have infinite supplies and my only problem is carrying it around. So either stop showering me with all these resources or make it less abundant! And if I DO find good supplies then allow me to put it in the camp supply chest (different than loot chest) and use that as my Camp Supplies.
The Third problem is the inventory management that I have to move items around ONE BY ONE around to manage them. And since we are showered by loot this make this such a hassle. Every 3 hours I have to stop playing and go into my inventory and clean up that mess! And what is worse is that everytime I loot a scroll or a potion it totally messes up my action bar!
Solution: Add a 2 new icons on the action bar. One for potions and flasks that you can click on and open ALL the available pots in your inventory, another Icon for all the scrolls! So you click on the Scrolls icon in the action bar and just like the different Spell levels it allows you to choose which one you want to cast. And if someone uses a certain potion or scroll all the time in their encounters, then they can manually move it on their action bar for easier access! As for the Inventory management problem! Allow us to have a click and drag a box to select MULTIPLE items at the same time to move them! This will save me sooooooo much time then the one by one point click system we have now.
The Final problem is the weight management.
This is the direct result of someone playing it casual like I was in this experiment. This is the alarm system that constantly pesters you about how much loot you are showered with and you need to keep managing.
If all the problems are above are taken care of, especially the first one then this weight problem would not be as bad as it is now. To be honest when I play the game I am not worried about the fights or how much supplies I have to take a long rest and be prepared for the next encounter.
Its carrying my castle worth of armory and resource tankers just so I can pick up the latest cargo of goodies. If the game was properly balanced I would be struggling to scrounge up enough supplies for a full rest and enough cash to repair my armor or buy a few potions to survive the next fight. The weight system is there punish the player who just puts everything in their packs and forgets about them. I don't think the current way it functions is optimal, the system is punishing me for merely just playing the game normally.
Solution? See the three points above.
TDLR #2:
We get too much loot and resources, even in casual play they create inventory weight management problems.
Solution is to stop giving us so much pristine armor and weapons off dead corpses but give us damaged junk that can have 1) lower weight 2) lore logic 3) can be smelted down for crafting 4) makes gear picking up more precious.
We get so much camp supplies even in casual game play that getting a full rest is never a problem but we have to carry ALL the resources and they are HEAVY.
Solution: have a supply chest where we dump camp supplies and foods inside of so every time we find supplies we park it there and only use it when we actually initiate the rest... AT THE CAMP WHERE THE SUPPLIES SHOULD BE!
Since we loot so many goodies like potions & Scrolls they keep messing up my hot bar even when its locked.
Solution: So create two new icons for potions/flasks and scrolls like how spells currently function and when I want to use something I can just go there and grab what I need... and if I always use it I can manually put the pots/scrolls shortcut in particular that I want on the aciton bar myself.
Last edited by Eddiar; 20/07/21 03:54 PM.