I agree with folks have to see how it is used in practice to actually learn the game. With the popularity of Critical Role maybe it would be cool to get them to do a video that could be viewed by new players where they "play D&D". They can be saying what the scene looks like and then show it in action in BG3. For instance, the DM could say, "you approach the goblin camp and hear shouts in the distance"." Then the screen could fade to the scene in BG3 with the characters approaching the goblin camp and as the DM continues to talk about the scene. Then the players could say what their characters will do. "There may be trouble ahead, so I want my Mage to prepare for battle. First, I want to bolster use a spell to bolster my armor." Then the scene would show the mage and show his mage popping up the hotbar, selecting Mage Armor, viewing what it does, and applying it. The focus can then shift back to the players and they say, "Next, I want to get closer to the camp to see what is going on, but I don't want them to hear me. I want to sneak up on them if they are hostile." Another player can chime in, "Oh, I think I have a spell that can help us all with sneaking." Then it shows BG3 again where it shows one of the characters cast pass without trace on the party (with tool tips) and then shows them going into sneak mode (with tool tips). They could play through a very short section where you can see how some of the skills, spells, dialog bonuses, etc. are used in practice. A new user is not going to know that they should apply Hex and target the Strength attribute because the target is up high and a nearby ally can easily shove them off the cliff on their turn. They need to see how it is done, but also hear why someone is doing it in the first place to learn how to play the game effectively. Have some scenarios where they explain things like examining enemies for weaknesses, checking for statuses of players, using utility spells to give your characters advantages and enemies disadvantages, using the environment to help dispose of foes, etc. There is a huge difference between a tool tip saying "You can use the jump button with B to reach high places" and seeing someone stack boxes, then climb up on them, then jump up onto a roof, sneak up behind an enemy, and push them to their death. The tool tip just explains how to make a character jump. Seeing it in action teaches players how to use that skill and when it is useful.