OK. And now, to add to this, they need to stop making it so that when I'm in a dialogue my party members keep moving. Wyll ran through a poison cloud while talking to the Hag's corpse and died during one fight, and during the Harpy cutscene my Drow fighter wandered right up to the closest harpy and was in range of death while being totally charmed by the dumb thing. If a dialogue or combat has been initiated, the other characters need to be drawn into it as well. We can't be having all this nonsense of letting all the other characters roam around and do whatever they want, steal everything under the sun, etc. while another player is in conversation with an NPC and so forth. If you want to steal with the help of another player, that's allowing Advantage on a Pickpocket check because one is distracting while another is pickpocketing, or whatever. Same with Stealth. There needs to be a Help mechanic that allows characters to help one another in their rolls and such without allowing them to just roam about freely like they do, or something. The fact that there is too much freedom creates issues like what I've been encountering lately with my party members roaming into stupid stuff while I'm in a cutscene.
Besides, I REALLY want Larian to make it so that I can switch between characters while in dialogues. For crying out loud, especially in situations where I have 3 or 4 custom characters, I trigger a dialogue with my character who is good at Intimidation, but for some reason the dialogue pulls in the Host of the session instead and thus he isn't able to use Intimidation as well and fails where my other character how has Intimidate and special abilities to even enhance it further, would have likely succeeded. It's very frustrating. If I'm trying to deceive Gimblebock, and I'm forced to bring in my honest cleric instead of my super Deceptive Rogue, that's an issue for me, and it needs to be possible for EVERY dialogue. When I get to Acts 2 and 3 and I have no idea what's coming, I'm not going to think to switch to my Deceptive rogue when I need to lie to someone. I'm likely going to have my typical Main out there who can't lie worth spit. Likewise, if I have my rogue out, and I run into a situation that requires more persuasion, I need my Cleric out there because he's proficient.