I am playing with the Gnoll Boss at level 3 for the second time and imo it is definitely harder. I was hit for 27HP damage with a normal hit (not a crit) - 19 of which (4d10) was Psychic Damage. if anyone could shed any light on this it would be good.
The other thing, which I said before is that fighting in the cave is no longer the better option because the first thing any Gnoll will do is hit the Alchemists Fire and destroy the ladder meaning you are just at the bottom of a hill, i.e. at disadvantage.
---
For the Gith, I will test again at level 4, but imo this was the hardest fight and it is much harder now.
---
Here's my subjective notes on fights (Trickery cleric, Shadowheart, Lae'zel, Gale)(in the order I tried them)
level 1:
Prologue: easier
Commander Zhalk: easier
Level 2:
Beach intellect Devourers: same/easier
Dank Crypt fights: same
Druid Grove entrance: marginally easier (because of better ally AI?)
Level 3:
Minotaurs: Significantly easier
Paladins of Tyr: same (although with dash they will reposition much faster)
Newborn Gnolls: same
1st Gnoll Group: easier (not sure why but there is something different about this fight)
Gnoll Boss Group: Harder (inside cave)
Githyanki Patrol: Much harder (failed)
As an addendum to my original post, while some fights do seem easier others seem to have gone the other way. Much of this seems to be that you need to work harder to get advantage - I actually find myself using Invoke duplicity a lot.
Last edited by alice_ashpool; 20/07/21 11:20 PM.