All else aside, those four things (chain system is an essential change too, but it's aesthetic and UI related, rather than actual mechanical) would got the vast majority of the distance to solving my 'doesn't feel like playing D&D' issues with the game; not quite all, but definitely a majority. It think that many feel similarly, and have been giving feedback to that extent, but it's worth remembering to keep that pressure on each subsequent patch that these things don't happen - and keep on their radar as things people still strongly want.