I don't disagree. It's interesting the balancing act a video game developer has to go through compared to a table top game. With a good DM, you feel like you're in danger, but having your party actually die over and over again would very quickly destroy all enjoyment. Whereas in a video game, it's expected that you're going to die, part of the enjoyment is overcoming the challenge. It feels great when you can destroy a boss that you used to almost always die to once you learn the mechanics/game enough. I've started playing shmups recently and they're a genre of game where dying over and over again is just part of learning the game.
Last edited by Boblawblah; 21/07/21 03:08 AM.