There was an article about this issue in my feed the other day. I don't tend to read to them anymore and would struggle to find it now, but the player made the point that in D&D traditionally its important to be able to bring a new character into the campaign on the fly. Not being able to do this in BG3, but being forced to roll up your group for the entire campaign at the start is problematic for a bunch of reasons.

In BG and BG2, Icewind Dale etc this was handled pretty well, as you could import/replace characters at any point when loading up a Multi-player session just by clicking on a portrait at launch.

You could even do it as a single player, playing a LAN session in MP, which is how just about everyone played the game regardless of how often they actually intended to play as a group. It was convenient, and even allowed the host to switch their protagonist Character at any point during the session. There were also simple methods for a new joiner to level up/down one of their pregen PCs, to match the rest of the group.

The main thrust of the article was that, in D&D, people really don't want to play as "your character" or as some rando preset companion when joining a campaign. They want to play as their own character!

Many people who have been playing for D&D for ages, have a personal back-catalogue of favorite Characters. That's who they want to play. Not Lae'zel or Shadowheart or whoever. But as I understand it, right now you can only do this if everyone is on board from the start. As mentioned above, this doesn't work all that well if you have a family or group of friends who may want to hop in at some later point.


For me Baldur's Gate has always been a single player game, so this is not the most important thing for me personally. I have like zero interst in co-op or the MP experience for this game, but I can totally understand why it would be frustrating for people who come into it from the table top and have certain expectations that in D&D they will be able to play their own custom characters. That's like the whole point of Dungeons and Dragons as a role playing game and a major part of the appeal.

"Importing" a favorite character in group play is not just a nice feature to have, its the beating heart of the thing for a lot of people.

Last edited by Black_Elk; 21/07/21 05:39 AM.