Yeah, I have to agree that it doesn't make sense to not have a proper reaction system for better flow in multiplayer when by definition a person taking their turn can take as long as they want. They could put the Reactions on a timer so you either take it, and if choose to pass OR wait for it the time out, you do nothing to that trigger.

Even if they don't want to go the Solasta route, I'm sure there's something better than pure automated reactions which is quite limiting.