For me one of the most spectacular failures of the current system is how it get beaten even at its own intended goal by other more traditional solutions.

I mean, the idea should be something like "Here, with our chain mechanic you'll always be in control only of one character, so having multiple ones under your command will be smooth and easy and we'll spare you the bother to control them as well".
Except, you then compare it with a game like Pathfinder Kingmaker (or even better its imminent sequel Wrath of the Righteous) arguably the closest thing to a modern Baldur's Gate 2 on the market, and you realize in how many ways they made the most typical "obsolete" party control actually more practical even in terms of "moving the party as a whole".

- Do you need to move around as a group? Just click and move at will, and with a quick click-and-drag you'll also decide how to rotate your whole formation on the ground (as it was in the old titles, by the way).
- Do you need to do a skill check in the environment or open a lock or disable a trap? One single click with your full party selected and the game will send forward the character with the overall best skill score for the task. Painless, quick, intuitive.
- Do you need to do group stealth? Just click the appropriate button/keybind and put in or out of stealth the entire party (or your sub-selection of it).

I was playing WotR Beta 3 just tonight and while it has its own issues (the pathfinding in turn-based mode can be bugged as hell on certain rooms/doors) half of the time I kept thinking at how much more intuitive/enjoyable it was to control compared to BG3 (which I played just a couple of hours before).


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN