Why not just preventing the player from having long rest as long as the area is not safe aka enemies nearby?
OR
Just add checkpoints where long rest option is available
Problem solved...
Otherwise, for example, why would I chose fighter over paladin for the fact that I never run out of smites ever so long as there is endless long rest as it is in the game now?
Resting is a core gameplay economy mechanics in DnD and BG3 completely ignores it. The problem is their homebrew rules of it does not help the game improve over existing mechanics.
Last edited by sinogy; 22/07/21 11:33 AM.