The whole point in dual wielding as a Rogue is that if you miss with your attack you get a second chance to get that Sneak Attack damage in. BG3 doesn't give you that and it's incredibly annoying on top of the already wierd implementation of SA.

The next patch should be a UI overhaul that would also fix issues like this. Get the weird melee/ranged Sneak Attack abilities off the hotbar and just apply the damage when possible! Visual feedback of sneak attack / not sneak attack on mouseover on target. Give us a toggle to disable SA for some super rare case where you need to finish off a 1HP enemy first and then move to SA something else.

Other UI related stuff:

- Off-hand attacks need to be next to main hand attacks, not on the other side of the screen in a hotbar in a random spot between a random potion and an ice arrow
- temporary actions granted by spells or abilities need to be where other actions are, e.g. Activate Witch Bolt needs to appear next to "Attack" and not buried somewhere on page 4 of a hotbar
- ammunition needs to be sorted under a Quiver tab
- potions and consumables need to be sorted under a Potion tab
- special abilities need to be sorted under an Abilities tab
- actions and bonus actions should be sorted clearly
- spellcasting requires it's own UI that shows all prepared spells and has an efficient but unobtrusive way to upcast said spells

Last edited by 1varangian; 22/07/21 02:16 PM.