The discussion in this thread is very interesting to me. Honestly, what you guys are speaking of as "fun" combat challenges I would find to be very aggravating and tedious. For example, some of you have been commenting on what it takes to win against the commander and the gith patrol. Personally for me, the kinds of tactics you guys have used, i.e. tanking with one party member and then plinking away from range with everyone else, would be mind-numbingly tedious, especially in TB combat and especially as I am very much a melee combat fan over ranged combat. So this is where I very strongly support Larian using process-tracing to track how players are playing in the EA and gathering macro data about how things are working out in people's games. Larian should peg combat encounter challenge/difficulty to the typical or average player, and NOT to people in this forum, because you guys are clearly outliers with respect to what you see as combat being "challenging" in a fun way.