Well, at least some individuals share the same feedback that I do.

Just adding a parry, shield block, and armor block (if medium/heavy), some other animation (light armor) and then leaving the dodge. It would only need to be a single animation for each one. Would be wholly enough to add variation.

I know that DnD 5E has been built around 4 PCs, but it feels odd that if I am taking a Bard or Ranger, I am feeling like I have to take out either a Warrior, Cleric, Wizard, or Rogue, and I feel Rogue is the one class that is easiest to remove as someone else can just pick lock/disable traps. The only thing that Rogue brings is Backstab (at least it just now got that back in Patch 5). If Rogue also had it other abilities, then not having a Rogue in the party would be felt more greatly. Also, Rogues tend to have really good ability checks for other things, so that would be felt, too. That is why I suggest 5.

I absolutely agree with the resting being just a part of the map that already exists. Actually, I am surprised it isn't because they would just be reusing assets.