I can agree that long rests do need the element of surprise attacks if resting in hostile and dangerous territories, or long rests need to be only allowed in safe zones (designated areas).

Along with, there is too many camping supplies to begin with. I felt like you would never have an issue doing long rests as you get so many supplies. Either up the amount needed or lower the amount found, then have players spend gold to spend on supplies if they run low. So, now it becomes a management of gold resources to found and needed resources. This will become more interesting once players can begin adventuring into very large territories that have no way to replenish supplies as you need to bring them along. Then, you can begin to possibly add a Skill Check to hunt new resources for those long duration adventures or trying to save gold.

And, I completely agree, if we are going to keep the "Send to Camp", then there is no reason why the camping supplies screen should need them on your character. That is just a random, needless step that adds no new mechanics to the game.

But, if we lose the "Send to Camp", it can be argued if you need them on you to rest or not. Honestly, I would be inclined to either do:

- No free "Send to Camp" and still have a stash that the Camping Window always pulls from the stash (so when you return to camp, you can just stash them).
- "Send to Camp" exists to make management of food easier, but Camping Window always pulls from stash.

Based on this, I think there is no reason why you need them on your character to perform a long rest. Always allow to pull from the stash.