First off, Larian did improve some aspects of the AI in combat. This is not a total shit on Larian thread, but there are still some critical issues.

DASH: The AI seems to dash at random times to accomplish nothing. Sometimes they dash when they could attack an enemy in range without dashing. Sometimes they dash away from an enemy (drawing opportunity attacks) and then come back to where they started, essentially wasting a turn.

Now with the dash logic, it is very easy to kite AI back and making them use only dash. It seems like the AI primary goal is to always close the distance to the enemy, which makes it very easy to bait them into chokes or kite them indefinitely.

PRIORITY: I have seen this AI skip over an enemy that had lower HP and advantage roll, maybe 1 hit from being downed, to hit a full HP enemy with no advantage. Seems very weird to me that this happens.

SPELLS: Some sleeps the AI used seem to complete break the logic.

The AI still bugs out with Hunters Mark. Sometimes it casts Hunters Mark on itself, sometimes still after it attacks a target, sometimes it attacks a target and Hunters Mark a different target.

Bless I have seen where AI Clerics only bless themselves and then move near allies, when it should be the other way around. They are not maximizing the targets for buffs and doing things out of order.

Fog cloud is another spell where the AI is using it almost at their own disadvantage. It makes the battle easier for the human player.

FIRE BOMBS AND ARROWS: A lot of Goblins still have a bunch of flaming projectiles they throw, which still creates surface issues. Really wish you were not on fire unless the projectile hit you. This still nerfs casters that rely on Concentration constantly being forced to roll saves for surfaces.

AI KNOWLEDGE: I wish it were not so easy to see everything about the enemy AI (stats, weaknesses, resistances, AC) with no effort or skill for this. I am not sure how to fix this, but maybe this would be linked to a skill check or some kind of compendium