- It is not possible to destroy petrified characters.
Specificly please?
- The turn mode should be global.
Nah ...
That would make a lot of problems in Multiplayer. :-/
- NPCs should react to threats from nearby dangerous objects, to prevent strategies such as abusive uses of "Oil Barrel" spoils the game's challenge.
That sounds like fun ...
You prepare a trap, lure enemies there ... and they stop few steppes before ...
You skip, they skip, you skip, they skip, you skip, they skip, you skip, they skip, you skip, they skip, ...

- It is still possible to abuse the rest mechanic even with resource limitations.
Sadly its not possible to abuse rest mechanic with Goodberry.

It should give us at least 10 units, if you ask me ... if one Goodberry is enough to feed one person for a day, then 4 party members should eat 4 Goodberry to be fully rested. :P
- The flight system does not allow creatures to remain stationary in the air.
There is allready topic about this ... (no i will not search it

)
I believe we get together pretty good suggestion.

- You can share items in the characters' inventories regardless of their distance or condition.
That is intentional ...
Larian called it Magic pockets, all our inventories are basicaly linked together.
- There is no "leave" option in some dialogues, forcing the player to respond, and this causes one-way dialogues, where the person no longer has the option to remain silent, this often leads to unnecessary and unavoidable struggles.
Um not sure "leave" is good idea ... at least not allways.
It certainly could use so often requested option "switch speaker"

- The player is not able to do ANYTHING while a cutscene is happening, this doesn't make any sense in a real RPG.
I dont recall any game where you can to something during actual cutscene. O_o