@kanisatha, In a lot of way I agree with what you are saying. I would say that the Githyanki fight is absurd now. Far too difficult for a "regular player" as it is. But I also think this shows the game has the capacity for high difficulty levels. It's verging on Pathfinder:Kingmaker highest difficulties as it stands now (reminiscent of the Technic League Ambush at a high difficulty setting and low level), especially being limited to level 4 - it requires significant min/maxing, lots of metaknowledge about items and using many tricks to succeed, and reloads are likely even with that. This sort of range of difficulty is exciting to some people (including me) but is also niche and so yes: "Larian should peg combat encounter challenge/difficulty to the typical or average player, and NOT to people in this forum", but I also support harder difficulties.
For some of the fights, the EA at the moment represents a difficulty that is relatively non-standard in these sorts of games due to it's EA nature: mid game level cap. If anyone is familiar with playing BG2 without ToB and BG2 with ToB they will be familiar with this kind of difficulty. Similarly BG1 without TotSC compared to with TotSC. There is something quite fun (for me) about winning high level encounters at lower levels, but I feel that the frustration players feel with these encounters will be mitigated via max level for an area being dictated by available XP, not fixed level cap as it is in EA. I made a whole tongue in cheak thread at patch 2/3 time about beating every encounter with a single level 1 character without using barrels - sometimes silly things like that can be rewarding too.
@alice_ashpool, yes this was what I was trying to say as well, that the normal or standard or default difficulty setting should reflect and cater to the typical/average player. So then yes there should be higher difficulty settings for players like you, and also lower difficulty settings for someone like me who is going to hate the combat no matter what and wants to get through it as quickly and efficiently as possible. But some people in this forum (not you) seem to be pushing for the default difficulty level to be extremely challenging, and that's what I was reacting to.