Yea, I'd much rather have ai that did some stupid things. Unless we're fighting extremely intelligent creatures, they shouldn't be making the "correct" move every time. I make stupid decisions all the time, why can't the ai?
Didn't Larian also say the AI was stratified by intelligence? Which is a smart move, unintelligent creatures should make unintelligent actions.
NPCs now have similar basic actions to those of the player. -Most Humanoids now have access to Dash, Jump, Throw, Shove. -Most other creatures now have access to Dash.
NPCs will now only use Slash and Smash once per fight.
NPCs now only receive weapon actions like Cleave and Slash if they've equipped the corresponding weapon.
Bugbears, Ogres, and certain Goblins now have ranged spells, allowing them to attack from range if nothing else is available.
When difficult terrain prevents an enemy from making a melee attack, it will try a ranged attack.
Disarmed characters now look for replacement weapons. Most NPCs have their own preferences.
AI now supports basic resource planning, allowing characters to better reason about spells that grant more resources (like Dash and Action Surge) .
AI now reasons better about effects that give bonuses to rolls.
AI now understands aura effects (e.g. Silence, Gale's Necrotic aura, Flaming Sphere etc.).
AI now reasons better about overlapping crowd control statuses (e.g. casting Blind on a sleeping target).
AI is now less willing to damage allies to remove effects such as Sleep.
Less intelligent creatures (imps, beasts, etc.) will no longer destroy items for their secondary effects (e.g. destroying a barrel to cause an explosion to nearby enemies).
Added AI archetypes for Ogres and Zombies.
Adjusted how willing the AI is to target summons (more for beasts/creatures, less for humanoids).
AI now reasons better about the Prone condition and difficult terrain.
AI is now less biased towards targeting enemies it's already attacked, or attacking a target that attacked them. ...