Originally Posted by Boblawblah
Yea, I'd much rather have ai that did some stupid things. Unless we're fighting extremely intelligent creatures, they shouldn't be making the "correct" move every time. I make stupid decisions all the time, why can't the ai? smile
Didn't Larian also say the AI was stratified by intelligence? Which is a smart move, unintelligent creatures should make unintelligent actions.

Patch_Notes

Originally Posted by Jess Larian
BALANCE and GAMEPLAY

General

  • NPCs now have similar basic actions to those of the player.
    -Most Humanoids now have access to Dash, Jump, Throw, Shove.
    -Most other creatures now have access to Dash.
  • NPCs will now only use Slash and Smash once per fight.
  • NPCs now only receive weapon actions like Cleave and Slash if they've equipped the corresponding weapon.
  • Bugbears, Ogres, and certain Goblins now have ranged spells, allowing them to attack from range if nothing else is available.
  • When difficult terrain prevents an enemy from making a melee attack, it will try a ranged attack.
  • Disarmed characters now look for replacement weapons. Most NPCs have their own preferences.
  • AI now supports basic resource planning, allowing characters to better reason about spells that grant more resources (like Dash and Action Surge) .
  • AI now reasons better about effects that give bonuses to rolls.
  • AI now understands aura effects (e.g. Silence, Gale's Necrotic aura, Flaming Sphere etc.).
  • AI now reasons better about overlapping crowd control statuses (e.g. casting Blind on a sleeping target).
  • AI is now less willing to damage allies to remove effects such as Sleep.
  • Less intelligent creatures (imps, beasts, etc.) will no longer destroy items for their secondary effects (e.g. destroying a barrel to cause an explosion to nearby enemies).
  • Added AI archetypes for Ogres and Zombies.
  • Adjusted how willing the AI is to target summons (more for beasts/creatures, less for humanoids).
  • AI now reasons better about the Prone condition and difficult terrain.
  • AI is now less biased towards targeting enemies it's already attacked, or attacking a target that attacked them.
    ...

Last edited by DragonSnooz; 23/07/21 04:41 PM.