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The save depends on the number of things which should be remembered, and in DD that's a great number, unlike Diablo. Divinity remembers EVERY item which was placed somewhere. With the number of items in the game world, the ammount of information is extraordinary. Plus the realationships to each game characters, explored locations... So it comes to 20+mb savegames.


That's no reason for big savegame files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Ultima VII and IX savegames remember also EVERY item's place in the world. But those savegames are much smaller.

Oh, bloody wonderful! What if you tell me that Quest For Glory 1 savegames were less than 100kb?
Ultima VII was 20 mb big, how can it have 30mb savegames?

Random item creation. I can write a 1kb program that can fill up your hard-drive in seconds. The data doesn't have to be pre-produced; it can be created on the fly.

I'll be happy with the Autosave option if it is optional. Perhaps it should autosave at key story points as well.


Ok, since I cannot write a program, I'll just shut up <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.
What if the game autosaves when you change maps?