Originally Posted by TheHero
Does nobody ask themselves if those Statue Traps in the tunnel are triggered by line of sight or hearing?

Thers a big difference in interacting with them. Sneaking in plain sight is totally acceptable then because you dont make noise which triggers them.
If the triggered by sight, i would be instantly fired upon.

So by this example we realized they are triggered by sound.
And those traps are not intelligent enough to differ between friendly or foe.
BUT
Larian could make it so that when WEARING that Headband which gives +1 Nature and opens up door to Library is also making you blind to those traps.
As therres only one of those ingame so far, that would be a nice tactical choice to make.

Sneaking to get past them makes no sense. If I'm an enemy sneaking into my foe's home base, if I'm able to sneak right past the defenses, then the defenses suck. I don't care if they are sound activated or sight activated, if I can sneak past them, the druids need better defenses. Why? Because most enemies who enter into their enemy's base are going to be sneaking. They aren't going to be casually walking.

I think there does need to be more than one way to disarm them.

1. The Nature Circlets. Makes sense that Druids can put them on and walk around without getting killed.
2. Maybe being in Wild Shape form, like wolf or bear or whatever. The statues recognize animals as friends.
3. A Puzzle Disable Trap, allowing players who don't find a circlet and those who aren't druids to be able to disable the traps in some way.
4. The ability for a Rogue (or whoever) to use a Disarm kit to disable.

These make sense. Sneaking does not, and neither does destroying them with a bow or crossbow. I could even see destroying them somehow with a hammer or an explosion of some kind, but not an arrow or bolt.