Originally Posted by DragonSnooz
Originally Posted by gaymer
First off, Larian did improve some aspects of the AI in combat. This is not a total shit on Larian thread, but there are still some critical issues.

PRIORITY: I have seen this AI skip over an enemy that had lower HP and advantage roll, maybe 1 hit from being downed, to hit a full HP enemy with no advantage. Seems very weird to me that this happens.
Damage spread is really good for normal difficulty and lower. It shouldn't be too difficult to have a tweaked AI for higher difficulty.
TBH focus fire DMs are no fun. And the same is true in Baldur's Gate 3. D&D rules usually aren't fun with focused attacks from the DM.
Agreed - remember in earlier patches where the enemies would be in vicious mode where they would zero in on lowest AC exclusively and hit downed party members until pulped!? A degree of non-optimization in enemy behaviors is essential imo and I like the idea that it might be tied to the Int stat. I don't think every encounter (on standard difficulties at least) should be like playing a master-tactician chess computer.