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Just a thought, but why would the game have to remember where all of the objects/items are in the first place? Seems to me that the savegames would be a lot smaller if it did not keep track of all of this. It would make sense though to have like a personal chest where you could store stuff in that would save (like Diablo). I would think that everything else like dropped objects, deaths, and store items, etc. would not really have to be kept track of. I guess I just don't see how this would take away from the game that much by not keeping track of everything. Of course special items that are used to solve quests with would still need to be saved in the save game file(s).

Off topic: I believe the original Fallout game had this problem and the savegames were very large. They (the Fallout dev team) fixed this problem in Fallout 2.


No, actually, I'd prefer having large saves that save everything, over saves that only save you stats + your quests + a chest. I just like the thought that when you drop something anywhere on the ground, it will still be there until you pick it up again.


Tovi May Raan refresh you!