Originally Posted by Gideon Stargrave
Originally Posted by Boblawblah
It's not an "auto choice" if there is a simple ui element that says "send all supplies to camp". A simple right click multiplied by hundreds of pieces of food becomes an annoyance. This isn't a survival game, the point of making food a resource for resting isn't to add micromanagement into the game. It's to curb the unlimited resting to more closely adhere to 5e.
You can literally right click on the items and send them to camp. Its just not that hard.

I do second your idea of selecting multiple items though.

i feel like you're purposely ignoring the "A simple right click multiplied by hundreds of pieces of food becomes an annoyance". i collected almost an entire inventory of food within the first hour of play. It's not simply "literally right click". hover->right-click->send to camp (this is the important part) multiplied by an entire inventory of food. Now repeat that for the entire game. What does this add to the game exactly? Icewind dale almost immediately gives you access to potion/jewel/scroll bags that you can just click and drag. That's much more convenient that the current system we have in what's supposed to be a vastly superior/modern game.