Divine Divinity relies too much on a pre made map and on towns. It would be silly if you rearranged a house for what ever reason you had, only to have to reset next time you loaded the game. Also, with keys and chests, each key fits one lock only and these things are placed in such a way to provide (very subtle) hints at what they might open. If items were placed randomly everytime you re-loaded, items would appear in items that you had already explored, causing a major inconsistency (and we can't have that now, can we? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> )

There needs to be a catalogue of everything in the game in the save games, although I agree that something could be done to reduce the size.

Speaking of too many objects, I actually found something under a random boulder last night. There was a manuscript just peeking out from under it. It was written in Orcan though, so I have no idea what it says.