I just managed to get lucky and Menacing Attack worked on my first hit. Then I swarmed around the owlbear so that when she tried to run I got several more hits on her from each party member. So in 3 rounds she was dead.
Ah, it's been a while since I've commented on this. Menacing Attack should NOT work this way Larian; please fix it. It
should cause enemies to be frightened, meaning they have disadvantage on attack rolls and can't move closer to the source of their fear. Otherwise, and this is very important, the enemy can act normally.
It should
not cause the enemy to spend its entire turn running away, provoking AoOs AND losing their standard action. Oh and don't forget the damage taken by the menacing attack itself (plus superiority die damage). This is a blatant example of a status condition (frightened) that Larian copy-pasted from divinity without adjusting to 5e rules or considering balance.
Menacing attack is way overpowered atm, dwarfing all of the other battlemaster maneuvers (and many other class's 3rd level abilities). With a single enemy failed ST, an entire battle against a single strong enemy can be trivialized. Using a resource that fully replenishes on short rests, also deals 10-15 damage, AND can be used multiple times per turn once fighters get extra attack (up to 4 times with Action Surge).