--- Some non-collectable weapons can be obtained through the Battle Master's "Disarming Attack" skill ---
A bigger Sized Morningstar 2D8 (1-Handed)from Bugbear in Blighted Village
Two nice 2D8 GreatClubs (2-Handed) one with Spikes another looking like a gnarled treestump fromthe Gourmant Ogre Event in Blighted Village
One Greatclub 2D8 (2-Handed) from the Minotaura in the Underdark
And maybe some more, but those are sofar the ones i have found.
But be assured that this is in my way of seeing disarm as intended.
The balance is made by changing those weapons to be not able to be used by Humanoids.
The Morningstar from the drunken Bugbear is extremly good for Level one ofc. So go get it.
Thats why i made Laezel having Disarm and Trip to be able to steal all weapons i can see on NPCs.
A realistic approach to do in a game where good weapons are very important. Just balance the usability of those taken by disarm.
But these weapons cannot be used by humanoids, so why don't they drop when defeating them?
And why would it be balanced to let only the battlemaster have access to these weapons?