The petrified drows in the underdark.
Nah ...
That would make a lot of problems in Multiplayer. :-/
Really, but I forgot to specify that I was talking about singleplayer in this issue.
That sounds like fun ...
You prepare a trap, lure enemies there ... and they stop few steppes before ...
You skip, they skip, you skip, they skip, you skip, they skip, you skip, they skip, you skip, they skip, ...

But it is ridiculous for someone to arrive with oil barrels in front of you and you do nothing. If they were hidden barrels, fine, but they don't need to be hidden.
Sadly its not possible to abuse rest mechanic with Goodberry.

It should give us at least 10 units, if you ask me ... if one Goodberry is enough to feed one person for a day, then 4 party members should eat 4 Goodberry to be fully rested. :P
The problem with taking rests all the time is that they leave no consequence by previous battles.
There is allready topic about this ... (no i will not search it

)
I believe we get together pretty good suggestion.

What would be the suggestion?
That is intentional ...
Larian called it Magic pockets, all our inventories are basicaly linked together.
I know it's intentional, but I think it's a negative, There should be an option to disable it, I think it makes you lose the realistic immersion.
Um not sure "leave" is good idea ... at least not allways.
It certainly could use so often requested option "switch speaker" laugh
I agree with you about the "switch-speaker". But I also think it should have a "leave" option too.
I dont recall any game where you can to something during actual cutscene.
I got confused, I was talking about dialogue, but now that you mention it, there should also be some interactive cutscenes, like in action games that have button-push scenes, or else they could "freeze" the cutscene while you decide some action to do.