I didn't personally like Planescape: Torment. It didn't allow for much character customization, didn't offer the full set of D&D classes, and didn't even offer a female starting character option. I dig how DD did it -- even though the intro movie showed a male, you can still pick a female. It's not "realistic" or conforming to the intro or whatever, but making the female CRPG gamers (and there are quite a number of us) happy would make the game more successful IMO.

In addition, I thought the dialogue was crappy, amateur, the writing repetitive and childish, too melodramatic and overly long, and the NPCs just scream "We are so unique!" yet still manage to be boring most of the time, except for one or two they obviously worked on harder. I usually like Black Isle / Interplay games, but PS:T rubbed me off the wrong way. The premise was good, and the overall storyline intriguing, but the execution was subpar in my opinion. I don't play a CRPG to read huge lines to text -- that's for a different genre: computer adventure games. That's just my two cents though. I know I'll get flack from PS:T lovers out there now. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />