The petrified drows in the underdark.
I dunno what are you talking about ...
I tryed Basilisk Oil on them ... they come alive, and attack me.
I tryed Eldrich Blast on them ... they shattered in million pieces.
Seems destroyable to me. O_o
Really, but I forgot to specify that I was talking about singleplayer in this issue.
but that is part of the problem, apparently Larian wants to have Single and Multi player just the same, as if you create mor custom characters ...
So ... we have to keep multiplayer in concideration.
But it is ridiculous for someone to arrive with oil barrels in front of you and you do nothing. If they were hidden barrels, fine, but they don't need to be hidden.
And how would you like them to react?
The problem with taking rests all the time is that they leave no consequence by previous battles.
W/E ... but that is kinda different topic.
Also there are consequences, just not the same as in tabletop ... if you want to rest "all the time":
> By using Goodberry, you loose quite a lot spellslots (2 or 4? i cant remember now) you could use in battle ... not much effective, if you ask me, especialy for Land Druid
> By hoarding food, you are blocking conciderable amount of carry weight (plus it gets anoying pretty fast) ...
> By sending food to camp, so you dont block your carry weight, you need to go pick food from the crates, and you need to spend time doing this instead of litteraly anything more fun ...
I know it's intentional, but I think it's a negative, There should be an option to disable it, I think it makes you lose the realistic immersion.
I really dont understand why you people around here are so obsessed with disabling things, you can easily simply not do. O_o
I agree with you about the "switch-speaker". But I also think it should have a "leave" option too.
Depends on situation ...
I cant quite imagine how it would look, when our party will be fighting with Hag ... she would be loosing, and start "wait, wait, lets talk about this" ... we just "leave the conversation" ... and she will stand there, patiently waiting for what will we do next? :-/
I got confused, I was talking about dialogue, but now that you mention it, there should also be some interactive cutscenes, like in action games that have button-push scenes, or else they could "freeze" the cutscene while you decide some action to do.
Im not following ...
What else would ou like to do in conversations, if responses are not enough?