Originally Posted by RagnarokCzD
I dunno what are you talking about ...
I tryed Basilisk Oil on them ... they come alive, and attack me.
I tryed Eldrich Blast on them ... they shattered in million pieces.

Seems destroyable to me. O_o

I think it must be because of the damage type of the spell, because I attacked in different ways and nothing happened.

Originally Posted by RagnarokCzD
but that is part of the problem, apparently Larian wants to have Single and Multi player just the same, as if you create mor custom characters ...
So ... we have to keep multiplayer in concideration.

True, you are right in this question

Originally Posted by RagnarokCzD
And how would you like them to react?

They should either question why you are putting dangerous items with them, or attack, depending on each NPC's personality and your relationship with him.

Originally Posted by RagnarokCzD
W/E ... but that is kinda different topic.
Also there are consequences, just not the same as in tabletop ... if you want to rest "all the time":
> By using Goodberry, you loose quite a lot spellslots (2 or 4? i cant remember now) you could use in battle ... not much effective, if you ask me, especialy for Land Druid
> By hoarding food, you are blocking conciderable amount of carry weight (plus it gets anoying pretty fast) ...
> By sending food to camp, so you dont block your carry weight, you need to go pick food from the crates, and you need to spend time doing this instead of litteraly anything more fun ...

Losing a spell slot to regain 100% health and the rest of the party slots, I think it seems profitable to me...
There is no block carry weight, there is send to camp.
The time to get things in the box is negligible.

Originally Posted by RagnarokCzD
I really dont understand why you people around here are so obsessed with disabling things, you can easily simply not do. O_o ​

First, the use of magic pockets is automatic in some cases, such as opening doors for example.

Second, your argument is like, "I'm going to give a sword that does infinite damage to the player, if he's feeling bad, just don't use it".

Originally Posted by RagnarokCzD
Depends on situation ...
I cant quite imagine how it would look, when our party will be fighting with Hag ... she would be loosing, and start "wait, wait, lets talk about this" ... we just "leave the conversation" ... and she will stand there, patiently waiting for what will we do next? :-/

Imagine that you are being beaten in the street, and you try to resolve it in dialogue and the aggressor remains silent and in a fighting posture, what do you think he will do?

The hag would simply think you are still a possible threat and continue fighting.

Originally Posted by RagnarokCzD
Im not following ...
What else would ou like to do in conversations, if responses are not enough?


So, the ideal would be an impossible dream, which involves a lot of AI.

But being realistic, it could have basic and generic actions that could be applied in any situation, such as "leave/run", "attack", "cast a spell/scroll", "ask person X in the party to speak for you". Maybe a few more social interactions:
"threaten", "intimidate", "soothe", "frighten", etc.

Last edited by linkezio; 24/07/21 07:30 AM.