Bloodlines, whole Mass Effect series, Oblivion, Skyrim, Fallout series, both KotORs, Vampyr, whole Dragon Age series (even tho diminishing of your previous choices in Inquisition pissed me off), ...
That would be my list ... what i played ... what i concider to be really huge sucesfull games ... and what i cherish for their replayability.
And exactly how did those games emphasize replayability? By largely having it all revolve around the main character's choices. Instead of indirect means such as having party members permanently taken away from you, not because you had an actual choice in the matter or you had disagreements with any of the party members, but only because you couldn't fit them in your party for a certain part of the game due to an arbitrary headcount limit.
Well, it would be hard in most of them ... since you dont actualy have any party in any except Mass Effect, Dragon Age and KotOR, and as far as i know in most of them noone from you party in those even die (well, maybe except Mass Effect).

I never played DoS, none of them to be honest ... i dint like the look of the game, and therefore i never feel the urge to try. :-/
Therefore i dont know the story behind the kills ... and of course i cannot judge without it.

But there is many deaths in games you cannot prevent ...
I dunno, i gues im getting used to it.